I’ve been mostly quiet for the last year or so, the main reason being that I’ve been either waiting anxiously for news on an exciting job (which I got) or just plain working it. BLS, as much as I like the idea of it being something that keeps food on the table, really is nothing more than my hobby at best.
That said, I haven’t had much time to try to catch up on Android development though I continue to be intrigued by it, and I’ve been slow on my web projects. There’s little excuse for it, but work has had a major impact on my activity levels at the end of the day and on weekends.

Not that I’m complaining about work…! I absolutely love my job!

That said, I’ve been trying to get back in the swing of things lately, and in particular have been working on the OAuth 2 implementation I started for Nuubz.

The first question in your mind may be “What is OAuth?” The simple explanation is that is an open standard for communicating with supporting services to allow you to register and login to websites without needing to manually create an account there. You’ve probably seen Facebook and Google login options on many websites already; OAuth is what allows that magic to work.

So why, as I’m sure your next question would be, am I implementing this myself? While there are libraries to do it, the problems are that either they’re difficult to use and/or understand, under documented, or have a license that would get in my way. I’ve tried to use a particular OAuth library I found on SourceForge several times over several years; while I got it to work somewhat, it confused the hell out of me in terms of actual usage, what data was safe to store and how to resume login sessions. The reason, besides the complexity of the library, was that it wasn’t well documented. In fact, the example code they provided literally answered nothing, not even what elements of the code were required.

While I’ve downloaded but haven’t looked at other implementations, I’ve been very hesitant too even think about using them because of licensing. I think I’ve made it clear that I hate the GPL license; I don’t want to make Nuubz open source just because I used a GPL’ed library in the software! If I decide to open source Nuubz, I want it to be because I chose to make it open source! Sure there are probably a number of OAuth libraries that are open source with a compatible license like BSD or MIT and are documented with decent examples, but I really didn’t feel like trying to hunt them down and keep them updated.

So, I decided to write my own. While I’ve been stalled for much of the last year as I mentioned above, I’ve made some important progress this week. As of this moment, my code (available at GitHub) can initiate the handshake and retrieve account information from Google. As the code is very similar for many other OAuth providers (such as Patreon, Disquss, and even Twitch) ¬†only a few relatively minor changes are necessary to get it to work with them as well. Facebook support is coming too, though they have some additional hoops to jump through. I’m still debating Twitter… Last time I looked at implementing support for them, they didn’t provide any useful account information like email address or real name.

Now before you go off and download my code to use it, the latest changes [to make this battle station fully operational] aren’t on GitHub yet; I need to remove some debug code and clean things up a bit but I’ll have it there before this weekend ends.